Current-day (2019) in-game version has more code, mostly related to specific official characters' recolors. Colors.gml is a file used by Rivals of Aethers mods to tell the game how to recolor a custom character programatically. It is apparently an extended version of this script from 2013 (with a 2015- updated version here). I only found out after writting the recolor code, but a 2017-version of the in-game shader can be found here. This repo's content is under the Unlicense, save for snippets of code that weren't mine (sources are in comments), and the vue.js and tinycolor.js libraries which I committed because I don't know better. If something seems amiss, feel free to contact me and/or open an issue.īuilt with vue.js, tinycolor, and stackoverflow. This is still WIP (you can check progress in the issues). The general idea is that the game shifts the Hue, Saturation and Value of colors that match a "range" around a "main" color, with the difference between that range's "original" "main" color and the recolor's "main" color for the same slot. This tool aims to generate the required code by using a relatively simple interface, and provides a preview of what the recolor will look like. Please check out my smaller videos about. This is a tutorial series meant for beginners. The file is tedious to hand-write because of the color picking, conversion and the little bit of maths needed. In this video series, we will be remaking Guadua from the ground up. The official documentation is available here: Colors.gml is a file used by Rivals of Aether's mods to tell the game how to recolor a custom character programatically.
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